![]() When in game, the value display was now "flickering" because the CE was constantly fighting the game. I changed all the CE settings to 1ms (freeze, update, etc.) and froze the value of tickets to the desired value (from like 3 to 900). Maybe it's because game version is now 1.1.2f2Įdit: Managed to get it working by "bruteforcing" my way in. This is great but changing amount of tickets and freezing the value doesn't seem to worK? As soon as I tab back into the game the value in CE will switch back to the actual one as if the value wasn't frozen despite the box is ticket. Turnip Boy Commits Tax Evasion.CT Table Version 0.1.4 (23.1 KiB) Downloaded 205 times Turnip Boy Commits Tax Evasion.CT Table Version 0.1.3 (20.05 KiB) Downloaded 21 times Turnip Boy Commits Tax Evasion.CT Table Version 0.1 (14.35 KiB) Downloaded 27 times Reworked Max Health to Invulnerability (Turnip Boy will now ignore damage) Fixes Max Health again (seems like you will always die when being hit multiple times even when heart is full) Fixes Max Health (forgot to check when Turnip gets hit with a higher damage, killing it) Process: Turnip Boy Commits Tax Evasion.exe Also, at offset 0x3510 from GameSettings is a pointer to Inventory if you feel like adding that. Not gonna make my own thread for this since I don't think I'll do anything more, anyone else who wants to is free to use this in their table. Bottom line: a fun short, derivative, simple romp that feels slightly overpriced, but I'm still excited for the future of Snoozy Kazoo.Here you go. Come on guys, this shouldn't be hard to fix). Unfortunately, I would probably recommend you get this on Steam as the performance dips when going between rooms and the button layout for the Switch version is *still* mapped to the Xbox controller instead of the Switch controllers (probably the most unforgiveable aspect of the Switch port. I played it on the Nintendo Switch, because it seemed like it would be right at home in Nintendo's library and that it would be a casual game to play away from my desk. Unless money is tight, I still recommend picking this game up. A lot of games do backtracking poorly, but Turnip Boy does it in a way that is time efficient, and serves to make the different parts of the map more deeply ingrained into my memory, rather than feeling like a chore. They built a small little world that is compelling and draws intrigue. I can tell a lot of passion into this, and a lot of attention to detail is evident in how seamless it is to progress the plot. The high price tag is a lot easier to swallow for small, growing, indie studios than it would be for a bigger company. The main success of this game is getting me excited to see what is in store for Snoozy Kazoo. So much of what I'm supposed to find funny about this game is "you know that thing? well we know it too." I'm not a huge believer in length = price tag, as I feel it incentivizes developers to drag out a game, but $15 for a 4 hour game better be Firewatch caliber, and nothing of this game is to that standard. There's a random character that will just go into the navy seal copypasta completely unprovoked. There's a very out of place JoJo reference that amounts to nothing gameplay wise. While this game *can* be genuinely funny at points (for some reason it never gets old when someone hands Turnip boy an important piece of paper and he immediately rips it in half), a lot of the "attempts" at humor are lazy and overly dependent on references. The main praise I hear for this game is its comedic writing. Certainly not bad enough to keep me from 100% completing this game, but enough that I mostly felt on autopilot. The result of this is extremely surface level puzzling. The most compelling part of the gameplay is the portal gun, but the game being in a top down 2D perspective, its impact on the gameplay is minimal. The water can feature can feel a bit unnecessary, sometimes to the point of it seeming like an artificial game lengthener. ![]() The combat is super basic, never adopting any kind of range attacks, unless the bombs are explicitly laid out for you. The gameplay seemed like it would be reminiscent of the original Legend of Zelda games. The gameplay seemed like it would be reminiscent of the original Underwhelming variety, dialogue, and length when compared to the price tag. Underwhelming variety, dialogue, and length when compared to the price tag.
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